Thinking about the detail, I was just reading about some interesting simulations in the gaming world that were exploring animal vision. Imagine trying to recreate a truly realistic environment for something like crazy cattle 3d. You'd really need to nail down how an animal perceives the environment using different parts of the spectrum to create a truly immersive game experience. I'd love to see more resources discussing how lens selection impacts the final image quality in real-world applications and how these things could be translated to simulation too. Thanks for sharing!
Thinking about the detail, I was just reading about some interesting simulations in the gaming world that were exploring animal vision. Imagine trying to recreate a truly realistic environment for something like crazy cattle 3d. You'd really need to nail down how an animal perceives the environment using different parts of the spectrum to create a truly immersive game experience. I'd love to see more resources discussing how lens selection impacts the final image quality in real-world applications and how these things could be translated to simulation too. Thanks for sharing!